Promoting Healthy Eating in Stressed University Students
Food Buddy is a mobile-based application empowering students to eat regular nutritious meals in spite of their busy schedules and tight budgets.
Designed to provide students with the necessary tools to optimize their meal purchasing experience on the decentralized University of Toronto St. George Campus.
Project Type
Mobile App Design
Role
User Research, App Design,
User Testing, Storytelling
Methods
Interviews, survey, personas,
as-is/to-be-scenarios, usability testing,
heuristic evaluation
Problem
Stress, money and time constraints make university students extremely susceptible to experiencing food insecurities. Food insecurity is not having reliable access to a sufficient quantity of affordable and nutritious food; and, is strongly linked to adverse health outcomes such as chronic fatigue, inability to focus, weakened immune system, and mental health deterioration. A large cross-campus study called “Hungry for Knowledge” surveyed 4,500 students across five Canadian universities, and found that nearly 2 out of every 5 students surveyed encountered some type of food insecurity.
Process Overview
How might we help solve the food insecurity crisis amongst University of Toronto (U of T) students?
Empathize
LEARNINGS FROM INTERVIEW + SURVEYS
To better understand the problem space, we conducted a literature review on food insecurities experienced by university students across North America. Then, to explore the problem from a U of T lens, we conducted 8 user interviews and had 14 students participate in an online survey. All participants were undergraduate or graduate students at U of T. The interviews helped us understand students’ eating behaviours, and attitudes towards on-campus food, whereas the anonymous nature of the online survey helped us get insights around sensitive topics such as food insecurity as a result of financial constraints. The major barriers that students faced were:
TIME CONSTRAINTS
Students were constantly juggling between classes, midterms and assignment deadlines; food was never a priority for them. 9 out of 14 students reported frequently skipping meals because of time constraints
“If I only have 10 minutes between classes, I won’t eat till dinner”
PROXIMITY TO FOOD JOINTS
Students tended to opt for food joints closest to their classroom buildings. Eating whatever was nearby meant that they were often eating unhealthy options like fast food or skipping meals altogether if there was nothing nearby
“Gerstein cafe provides fresh food offerings but it’s too far from my classes so I barely ever go there.”
FINANCIAL RESTRICTIONS
7 out 14 students reported that financial restrictions was a significant deciding factor when choosing what type of food to purchase on-campus
“I want to save money and not be fat. SAD.”
MAKING SENSE OF THE FINDINGS
We amalgamated our research findings to curate a persona that reflected the lived experiences of U of T students experiencing food insecurities. Our persona, Samirah, is a stressed out international student from Egypt studying computer science at U of T. Like most of the students we interviewed, Samirah’s tight budget, dietary restrictions (she can only eat halal), unfamiliarity with on-campus food options, and extremely busy schedule causes her to skip meals quite often. To further empathize with our users’ needs, we created an empathy map for Samirah to shed light on what she says, thinks, does, and feels as well as an as-is-scenario to envision what a day in Samirah’s life looks like.
SAMIRAH'S 4 CORE NEEDS
Imagining a day in Samirah’s life in the form of an as-is-scenario allowed us to identify Samirah’s core needs which later served as a springboard for brainstorming ideas:
Samirah needs a way to find food in time-crunch situations so that she does not have to skip meals
Samirah needs better access to healthier food options so she can be happy, healthy, and not gain weight
Samirah needs to find food options based on her preferences so that she does not have to compromise on her health
Samirah needs reasonably priced food so that she can stay within her budget
Ideation
BRAINSTORMING + VOTING
While keeping Samirah’s needs at the forefront, we came up with 22 ideas as a team. We then voted based on the ideas’ feasibility (blue dots) and impact (black dots). Each team member got 8 votes: 4 for feasibility and 4 for impact.
PRIORITIZING IDEAS
The ideas with the highest number of votes were then plotted on to a prioritization grid. The grid helped visualize ideas that fell under certain categories such as No Brainers, Big Bets, Utilities and Unwise. We selected ideas that fell under the 'No Brainers' section (highlighted in blue) as these would have a high impact and were relatively easier to implement.
SELECTING IDEAS
We decided that an optimal solution for the food insecurity problem should combine the selected ideas, and empower students to: budget and monitor their monthly food expenses, easily browse options by their preferences & proximity to their classes, and pre-order on-campus food to save time.
USER STORIES
To align our team toward a common understanding of the outcomes needed to meet our users' needs, we curated user stories. These statements addressed who the outcome will serve [the user], what they will be able to do [their goal], and why they will care, the wow [motivation behind it].
Samirah can pre-order food so that she can skip waiting in-line
Samirah can budget her monthly expenses in advance so that she can avoid skipping meals to save money
Samirah can find food joints within her proximity so that she can get food in less than 10 mins
Samirah can find nutritious food on campus so that she can maintain her weight
Iterative Prototyping
STORYBOARDING + LO-FI PROTOTYPE
It was time to combine the user stories and selected ideas to create wireframes to test them out in the wild. We diverged as a group and individually storyboarded, on paper, what we envisioned the final solution to look like. We then converged and created a low-fidelity paper prototype (depicted below) based on our individual storyboards.
Task 1 - Onboarding Flow
Task 2 - Pre-ordering a Chicken Quinoa Salad for Lunch On-Campus
LO-FI - GUERILLA TESTING
To test our assumptions we conducted guerilla testing on our lo-fi prototype with 4 U of T students who frequently purchased food on campus. Some positive findings included:
Users praised the pre-order feature, and mentioned it would definitely help them save time
They also liked being able to filter on-campus food joints based on their preferences and dietary restrictions
None of the students were aware of the U of T bank, but thought it would be a good option for those on a tight budget
We also received valuable feedback which we integrated into our mid-fidelity prototype as discussed below:
MID-FI PROTOTYPE
The mid-fi prototype was created using Balsamiq. Similar, to the lo-fi prototype the mid-fi has an on-boarding flow as well as a flow for pre-ordering a chicken quinoa salad from a U of T food joint. Both storyboards are presented below:
Task 1 - Onboarding Flow
Task 2 - Pre-ordering a Chicken Quinoa Salad for Lunch On-Campus
MID-FI - USABILITY TESTING + HEURISTIC EVALUATION
To determine if our mid-fi prototype was usable, and added value to UofT students eating food on campus:
We conducted usability testing with 4 UofT students
Conducted a heuristic evaluation with 2 UX professionals. We asked them to discern the positive & negative usability elements of the prototype with respect to NNG’s Usability Heuristics
The findings and iterations from the heuristic evaluation and usability testing are discussed below:
HI-FI PROTOTYPES - FINAL SOLUTION
By incorporating feedback from the heuristic evaluation and summative usability test, the high-fidelity mockups were created using Sketch.
We differentiated our product by focusing on a niche market segment – University of Toronto St. George students only.
This solution is also unique as there are currently NO products on the market that directly address university student pain points for both budgeting and saving time.
Reflections
During this project, I learned how to deal with competing business and user needs.
Consistent user feedback, an agile approach, and building empathy through storytelling allowed us to optimize our product to user needs
Consultations with experts at various touch points helped us create a feasible and impactful solution that fit within U of T’s current food infrastructure
If I were to do this project again, I would host a participatory design workshop where target users could actively design the solution with us. I would also conduct additional research on food wastage practices on campus to understand how we can leverage them in our current solution.